Add README sections for the two new modules (Mesh LOD and Profiler) and the
track and industry label feature, with settings screenshots, the unified
overlay shot, the three-level LOD comparison, and the label demo video. Update
the module table and remove the profiler-overlay mention from Physics
Optimizer now that the overlay lives in its own module.
Icon culling hides car icons when zoomed out past a configurable threshold
(default 40%), keeping only locomotive icons visible. Locos scale up
automatically when culling is active (configurable boost). An option also
hides MU trailing units. All managed by the new MapIconCuller class with
smooth fade transitions.
EOTD (End-of-Train Device): a blinking red dot at the rear of each consist.
Shown by default when car icons are hidden. Dot size and visibility conditions
are configurable. Implemented in EotdSystem as a programmatically generated
circle texture to avoid asset dependencies.
Added an Icons submenu to the gear menu containing all icon and EOTD settings.
Controls grey out to reflect dependencies: culling sub-settings (MU hide, loco
boost, EOTD) grey out when culling is off; EOTD dot size and hide-when-visible
grey out when EOTD is off. Changes round-trip via UICmd events, persist to
PopoutSettings, and call MapIconCuller.Refresh(). Native state is seeded from
C# on window init via RRPOPOUT_SetIconCullingState.
Settings completeness: added Right-click recenters toggle and Map BG opacity
slider to the UMM settings panel (were only accessible from the gear menu).
Replaced four FindObjectOfType<MapWindow> calls with PanelFinder.GetMapWindow().
Fixed AV false-positive on release zips: ImGui's built-in font blob contained
the substring "UPX", matching the heuristic for UPX-packed binaries. Added
IMGUI_DISABLE_DEFAULT_FONT to strip the blob; ProggyClean.ttf is now shipped
as a separate file alongside the DLL and loaded at runtime instead.
Probe for version-specific types at startup to determine which MapEnhancer
build is installed, then gray out features unavailable in that build.
Three tiers: official v1.5.2 (minimal), v1.6.0 (adds turntable markers),
and the community fork (full feature set). Detection uses type probes -
TurntableHelper for the v1.6.0+ tier, SwitchResetAuditState for community.
Adds HasTurntable and IsCommunity capability flags on MapEnhancerBridge,
imMEHasTurntable/imMECommunity atomics on PopoutWindow, and a two-arg
RRPOPOUT_SetMapEnhancerCaps export. The renderer reads both flags and wraps
community-only menu items in BeginDisabled blocks accordingly.
Updates README with version compatibility notes and comparison screenshots.
Extends the existing MapEnhancer gear menu integration with a full settings
panel covering the options added by the community fork: marker visibility
toggles, scale sliders for flares, junctions, track lines, and crossings,
and bulk switch reset buttons.
Also adds pan-cancels-follow and right-click to recenter on player toggles,
three independent opacity controls (Window, Map Elements, Map Background),
a per-element hover minimum of 50% for the window chrome so controls stay
reachable at low opacity, and fixes to make the compass and toolbar correctly
respond to their respective sliders. Both surfaces (in-game overlay and OS
popout) maintain parity on all new settings.
Map module:
- In-game overlay (UiService) with full map chrome matching the popout
- Six themes (S3 Dark, Railroader Classic, Night Mode, Hi-Vis, Retro Terminal, Custom)
- Per-element custom color editor with hex input and live R/G/B/A sliders
- Independent window and map opacity controls
- Theme and opacity changes apply from both the in-game overlay and the popout window
- Renamed module display name from "Map Popout" to "Map Module"
Native engine:
- SnapshotTheme() helper reduces per-frame mutex acquisitions from two to one
- Toolbar button text color auto-contrasts against the button background
- Compass colors driven by theme data
README:
- Logo, screenshots, and videos for all features
- Physics Optimizer before/after profiler comparison
- Correct MapEnhancer link (maintained fork)
Consolidates two standalone Railroader mods into one UMM "everything mod"
with an optional-module framework. Modules are disabled by default and
toggled per-module from the S3 settings page.
Core framework:
- IModule contract plus ModuleRegistry, with each module owning a Harmony
instance scoped by its id so only enabled modules patch the game
- Per-module flat JSON settings (SettingsStore). On this Mono runtime
JsonUtility silently drops nested custom-class fields, so settings stay flat
- Foldout-per-module settings panel plus a detector that offers to disable the
old standalone mods if they are still installed
Modules (moved over to parity, verified in-game):
- Physics Optimizer (was RailroaderPhysicsOverhaul): LOD fast-path and
auto-freeze, profiler overlay, debug car tinting, /rpf console commands
- Map Popout (was RRPopout): native map detach window. Pure-UMM install that
drops the winhttp proxy and LoadLibrary's RRPopout.dll from the mod folder.
Native Win32 + D3D11 + Dear ImGui engine included. Fixes a latent break where
the now-private MapBuilder.UpdateForZoom() is reached via Traverse.
Build: dotnet for the managed assembly (netstandard2.1) and CMake for the
native DLL. build-local.ps1 installs into the game, build-release.ps1 packages
the UMM drag-install zip.