Commit graph

8 commits

Author SHA1 Message Date
fcfdc6fba0 Map: fix T key teleport in overlay and popout; pass M through when module disabled
Overlay: our IsMouseOverGameWindow patch was blocking StrategyCameraController.TeleportToMouse()
as a side effect. Added native export RRPOPOUT_GetOverlayMouseMapPos (stores imgPos atomically
each render frame, returns normalized map-image cursor coords) and handle the T key directly in
UiHost.Update(), invoking MapDrag.OnTeleport with the correct viewport position. MapDrag.Update()
stays gated behind _pointerOver which never fires on our collapsed canvas, so there is no
double-teleport.

Popout: T key does not fire through Unity Input System when the game window lacks focus. Added
GetAsyncKeyState(VK_T) rising-edge detection in DetachedPanel.Update(), using the last MouseMove
event position (tracked before the drag-only guard) as the viewport coordinate.

Module disabled: all three MapWindow_Toggle/Show/ShowPos Harmony prefixes now pass through to the
game's native map when PopoutModule.Settings.enabled is false. Previously UiService.Install()
always applied the intercepts regardless of module state.

Also removed F10 as a shortcut to switch to the popout - F9 already does this and F10 conflicts
with the Shift+F10 UMM hotkey.
2026-06-25 18:16:49 -04:00
c5e75ad54a track and industry labels on map; Mesh LOD module skeleton
Map: per-track industry labels rendered via Dear ImGui on both the popout
and in-game overlay. Three zoom stages - per-track labels, merged same-name
clusters, and one-per-industry labels at wider zoom. Settings: font size
(min/max with zoom scaling), leader lines, parallel rotation, collision
spread, utility track filters (repair/diesel/loader/interchange), zoom
thresholds per category. C# runs a world-space AABB solver at rebuild so
offsets are rotation-invariant; native runs a per-frame screen-space
fine-tuning pass and draws leader lines.

Mesh LOD: new module skeleton with 4-level LOD group injected on
HandleModelsLoaded - three progressive renderer cull tiers (sorted by
bounds volume) plus a 12-tri proxy box at max distance. lodBias-corrected
distance-to-screenHeight conversion. Debounced live refresh on settings
change. Disabled by default.
2026-06-25 12:33:37 -04:00
edf6a8a14e Map Module 0.2.5: icon culling, EOTD, gear menu icons, font fix
Icon culling hides car icons when zoomed out past a configurable threshold
(default 40%), keeping only locomotive icons visible. Locos scale up
automatically when culling is active (configurable boost). An option also
hides MU trailing units. All managed by the new MapIconCuller class with
smooth fade transitions.

EOTD (End-of-Train Device): a blinking red dot at the rear of each consist.
Shown by default when car icons are hidden. Dot size and visibility conditions
are configurable. Implemented in EotdSystem as a programmatically generated
circle texture to avoid asset dependencies.

Added an Icons submenu to the gear menu containing all icon and EOTD settings.
Controls grey out to reflect dependencies: culling sub-settings (MU hide, loco
boost, EOTD) grey out when culling is off; EOTD dot size and hide-when-visible
grey out when EOTD is off. Changes round-trip via UICmd events, persist to
PopoutSettings, and call MapIconCuller.Refresh(). Native state is seeded from
C# on window init via RRPOPOUT_SetIconCullingState.

Settings completeness: added Right-click recenters toggle and Map BG opacity
slider to the UMM settings panel (were only accessible from the gear menu).

Replaced four FindObjectOfType<MapWindow> calls with PanelFinder.GetMapWindow().

Fixed AV false-positive on release zips: ImGui's built-in font blob contained
the substring "UPX", matching the heuristic for UPX-packed binaries. Added
IMGUI_DISABLE_DEFAULT_FONT to strip the blob; ProggyClean.ttf is now shipped
as a separate file alongside the DLL and loaded at runtime instead.
2026-06-22 18:46:12 -04:00
c8918851aa v0.2.4 - MapEnhancer version detection
Probe for version-specific types at startup to determine which MapEnhancer
build is installed, then gray out features unavailable in that build.

Three tiers: official v1.5.2 (minimal), v1.6.0 (adds turntable markers),
and the community fork (full feature set). Detection uses type probes -
TurntableHelper for the v1.6.0+ tier, SwitchResetAuditState for community.

Adds HasTurntable and IsCommunity capability flags on MapEnhancerBridge,
imMEHasTurntable/imMECommunity atomics on PopoutWindow, and a two-arg
RRPOPOUT_SetMapEnhancerCaps export. The renderer reads both flags and wraps
community-only menu items in BeginDisabled blocks accordingly.

Updates README with version compatibility notes and comparison screenshots.
2026-06-21 15:12:56 -04:00
dd1af2ec30 v0.2.3 - MapEnhancer settings panel, opacity controls, right-click recenter
Extends the existing MapEnhancer gear menu integration with a full settings
panel covering the options added by the community fork: marker visibility
toggles, scale sliders for flares, junctions, track lines, and crossings,
and bulk switch reset buttons.

Also adds pan-cancels-follow and right-click to recenter on player toggles,
three independent opacity controls (Window, Map Elements, Map Background),
a per-element hover minimum of 50% for the window chrome so controls stay
reachable at low opacity, and fixes to make the compass and toolbar correctly
respond to their respective sliders. Both surfaces (in-game overlay and OS
popout) maintain parity on all new settings.
2026-06-19 08:32:05 -04:00
97eb320e0f v0.2.2 - map module themes, custom colors, in-game overlay
Map module:
- In-game overlay (UiService) with full map chrome matching the popout
- Six themes (S3 Dark, Railroader Classic, Night Mode, Hi-Vis, Retro Terminal, Custom)
- Per-element custom color editor with hex input and live R/G/B/A sliders
- Independent window and map opacity controls
- Theme and opacity changes apply from both the in-game overlay and the popout window
- Renamed module display name from "Map Popout" to "Map Module"

Native engine:
- SnapshotTheme() helper reduces per-frame mutex acquisitions from two to one
- Toolbar button text color auto-contrasts against the button background
- Compass colors driven by theme data

README:
- Logo, screenshots, and videos for all features
- Physics Optimizer before/after profiler comparison
- Correct MapEnhancer link (maintained fork)
2026-06-18 21:30:53 -04:00
a4d3cd1621 feat(map): S3 v0.2.1 - in-game overlay, M/F10, popout restore
Replace the bare-bones stock map with a full Dear ImGui in-game overlay
(M key). The overlay shares the same toolbar and compass as the OS popout
window: Follow, Pop Out, Gear, rotation compass.

Pop Out button is now in the bottom toolbar where it is actually visible.
Pressing it (or F10) closes the overlay, waits 0.5 s for the camera to
release, then opens the OS popout window. Closing the popout restores the
overlay if it was running when the launch was triggered. Pressing M while
the popout is open closes the popout and reopens the overlay.

Harmony patches intercept MapWindow.Toggle and Show so base-game "Show on
map" links and the map hotkey both route through the S3 overlay. MapBypass
lets internal S3 calls through without triggering the patch recursively.

Camera ownership is enforced in LateUpdate so no base-game script can reset
targetTexture before the camera renders. Object.Destroy replaces Release()
on both RT teardown paths so the D3D address stays live until end-of-frame
and cannot be recycled into a new RT mid-frame.
2026-06-17 22:25:48 -04:00
a1fcf01125 Initial commit: S3 - Seton's Special Sauce v0.2.0
Consolidates two standalone Railroader mods into one UMM "everything mod"
with an optional-module framework. Modules are disabled by default and
toggled per-module from the S3 settings page.

Core framework:
- IModule contract plus ModuleRegistry, with each module owning a Harmony
  instance scoped by its id so only enabled modules patch the game
- Per-module flat JSON settings (SettingsStore). On this Mono runtime
  JsonUtility silently drops nested custom-class fields, so settings stay flat
- Foldout-per-module settings panel plus a detector that offers to disable the
  old standalone mods if they are still installed

Modules (moved over to parity, verified in-game):
- Physics Optimizer (was RailroaderPhysicsOverhaul): LOD fast-path and
  auto-freeze, profiler overlay, debug car tinting, /rpf console commands
- Map Popout (was RRPopout): native map detach window. Pure-UMM install that
  drops the winhttp proxy and LoadLibrary's RRPopout.dll from the mod folder.
  Native Win32 + D3D11 + Dear ImGui engine included. Fixes a latent break where
  the now-private MapBuilder.UpdateForZoom() is reached via Traverse.

Build: dotnet for the managed assembly (netstandard2.1) and CMake for the
native DLL. build-local.ps1 installs into the game, build-release.ps1 packages
the UMM drag-install zip.
2026-06-17 14:17:41 -04:00