railroader-setons-special-s.../dist/build-local.ps1
seton a1fcf01125 Initial commit: S3 - Seton's Special Sauce v0.2.0
Consolidates two standalone Railroader mods into one UMM "everything mod"
with an optional-module framework. Modules are disabled by default and
toggled per-module from the S3 settings page.

Core framework:
- IModule contract plus ModuleRegistry, with each module owning a Harmony
  instance scoped by its id so only enabled modules patch the game
- Per-module flat JSON settings (SettingsStore). On this Mono runtime
  JsonUtility silently drops nested custom-class fields, so settings stay flat
- Foldout-per-module settings panel plus a detector that offers to disable the
  old standalone mods if they are still installed

Modules (moved over to parity, verified in-game):
- Physics Optimizer (was RailroaderPhysicsOverhaul): LOD fast-path and
  auto-freeze, profiler overlay, debug car tinting, /rpf console commands
- Map Popout (was RRPopout): native map detach window. Pure-UMM install that
  drops the winhttp proxy and LoadLibrary's RRPopout.dll from the mod folder.
  Native Win32 + D3D11 + Dear ImGui engine included. Fixes a latent break where
  the now-private MapBuilder.UpdateForZoom() is reached via Traverse.

Build: dotnet for the managed assembly (netstandard2.1) and CMake for the
native DLL. build-local.ps1 installs into the game, build-release.ps1 packages
the UMM drag-install zip.
2026-06-17 14:17:41 -04:00

20 lines
755 B
PowerShell

# Build S³ and install it straight into the local game copy for testing.
# .\dist\build-local.ps1
# .\dist\build-local.ps1 -GameDir "X:\path\to\Railroader" -Configuration Debug
param(
[string]$Configuration = "Release",
[string]$GameDir = "D:\Seton\SteamApps\steamapps\common\Railroader"
)
. (Join-Path $PSScriptRoot "build-common.ps1")
if (-not (Test-Path $GameDir)) { throw "GameDir not found: $GameDir" }
$managed = Invoke-ManagedBuild -Configuration $Configuration -GameDir $GameDir
$native = Invoke-NativeBuild -Configuration $Configuration
$modDir = Join-Path $GameDir "Mods\$ModId"
New-ModLayout -DestModDir $modDir -ManagedDll $managed -NativeDll $native
Write-Host "=== Installed to $modDir ===" -ForegroundColor Green