Consolidates two standalone Railroader mods into one UMM "everything mod" with an optional-module framework. Modules are disabled by default and toggled per-module from the S3 settings page. Core framework: - IModule contract plus ModuleRegistry, with each module owning a Harmony instance scoped by its id so only enabled modules patch the game - Per-module flat JSON settings (SettingsStore). On this Mono runtime JsonUtility silently drops nested custom-class fields, so settings stay flat - Foldout-per-module settings panel plus a detector that offers to disable the old standalone mods if they are still installed Modules (moved over to parity, verified in-game): - Physics Optimizer (was RailroaderPhysicsOverhaul): LOD fast-path and auto-freeze, profiler overlay, debug car tinting, /rpf console commands - Map Popout (was RRPopout): native map detach window. Pure-UMM install that drops the winhttp proxy and LoadLibrary's RRPopout.dll from the mod folder. Native Win32 + D3D11 + Dear ImGui engine included. Fixes a latent break where the now-private MapBuilder.UpdateForZoom() is reached via Traverse. Build: dotnet for the managed assembly (netstandard2.1) and CMake for the native DLL. build-local.ps1 installs into the game, build-release.ps1 packages the UMM drag-install zip.
19 lines
452 B
C++
19 lines
452 B
C++
#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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// Forward declarations from other translation units
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void Plugin_Initialize();
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void Plugin_Shutdown();
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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switch (reason) {
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hModule);
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Plugin_Initialize();
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break;
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case DLL_PROCESS_DETACH:
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Plugin_Shutdown();
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break;
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}
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return TRUE;
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}
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