railroader-setons-special-s.../mcp-tools/S3.Mcp.Tools.csproj
seton 5e18cb84a1 MCP: localhost agent server with reloadable S3.Mcp.Tools plugin pack
Loopback MCP host with observe/control/develop gates and a hot-reload
tools DLL. Default token is local-dev only. Leave the module off unless
you are driving S3 from an agent.
2026-09-11 15:19:24 -04:00

60 lines
2.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>annotations</Nullable>
<!-- Unique assembly identity every build so Unity Mono can Assembly.Load
a new copy without colliding with the previous one. File is copied
to the stable name S3.Mcp.Tools.dll; the host loads bytes. -->
<ToolsStamp>$([System.DateTime]::UtcNow.ToString('yyyyMMddHHmmssfff'))</ToolsStamp>
<AssemblyName>S3.Mcp.Tools_$(ToolsStamp)</AssemblyName>
<RootNamespace>S3.Mcp.Tools</RootNamespace>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<S3Dll>$(MSBuildThisFileDirectory)..\src\bin\$(Configuration)\S3.dll</S3Dll>
</PropertyGroup>
<ItemGroup>
<Reference Include="S3">
<HintPath>$(S3Dll)</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameManaged)\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameManaged)\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameManaged)\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameManaged)\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(GameManaged)\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameManaged)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(UmmDir)\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="CopyStablePlugin" AfterTargets="Build">
<MakeDir Directories="$(GameDir)\Mods\S3\plugins" />
<Copy SourceFiles="$(TargetPath)" DestinationFiles="$(GameDir)\Mods\S3\plugins\S3.Mcp.Tools.dll" />
<Message Importance="high" Text="Copied S3.Mcp.Tools.dll (assembly $(AssemblyName))" />
</Target>
</Project>