| dist | ||
| native | ||
| src | ||
| .gitignore | ||
| Directory.Build.props | ||
| Info.json | ||
| README.md | ||
S³ - Seton's Special Sauce
An umbrella "everything mod" for Railroader, built on Unity Mod Manager.
S³ is a thin core that hosts independent, optional modules, each disabled by default. Open the S³ settings page in the UMM in-game menu and expand a module's foldout to enable and configure it. Module enable/disable applies on the next game launch.
I originally planned on releasing individual mods, but considering my workflow of just making what I want when I want it, I figured a unified platform for all my tweaks and additions would be more convenient for myself (one repo to manage) and the community.
Modules
| Module | What it does |
|---|---|
| Physics Optimizer | Cuts CPU spent on train physics (LOD fast-path + auto-freeze), with a profiler overlay and debug car tinting. Console: /rpf |
| Map Popout | Detaches the in-game map into a separate resizable window for a second monitor. Optional MapEnhancer integration. |
Both are disabled by default - You must enable them per-module from the S³ settings page, a game restart is required for this to take effect. More modules will follow - S³ is designed to grow.
Migrating from the standalone mods
S³ replaces the separate Physics Optimizer (RailroaderPhysicsOverhaul) and
PopOut Windows (RRPopout) mods. Uninstall those before installing S³.
Settings do not carry over, so re-configure each module from the S³ settings page.
If these mods are detected you will be prompted to disable them in the S³ settings page.
Building
Requires the .NET SDK (dotnet). The native module additionally needs CMake +
the MSVC toolchain.
- Local test install:
.\dist\build-local.ps1builds and copies into the game'sMods\S3\folder. - Release zip:
.\dist\build-release.ps1producesdist\SetonsSpecialSauce-<version>.zipfor upload.
The game install path is set once in Directory.Build.props
(GameDir); override per-build with /p:GameDir=... or the build script's
-GameDir parameter.
Layout
src/ single managed assembly (S3.dll, netstandard2.1)
Main.cs UMM entry point
Core/ module framework: IModule, registry, settings, settings panel
Modules/ one folder per module
native/ shared Win32 + D3D11 + Dear ImGui external-window UI engine
dist/ build + packaging scripts