Consolidates two standalone Railroader mods into one UMM "everything mod" with an optional-module framework. Modules are disabled by default and toggled per-module from the S3 settings page. Core framework: - IModule contract plus ModuleRegistry, with each module owning a Harmony instance scoped by its id so only enabled modules patch the game - Per-module flat JSON settings (SettingsStore). On this Mono runtime JsonUtility silently drops nested custom-class fields, so settings stay flat - Foldout-per-module settings panel plus a detector that offers to disable the old standalone mods if they are still installed Modules (moved over to parity, verified in-game): - Physics Optimizer (was RailroaderPhysicsOverhaul): LOD fast-path and auto-freeze, profiler overlay, debug car tinting, /rpf console commands - Map Popout (was RRPopout): native map detach window. Pure-UMM install that drops the winhttp proxy and LoadLibrary's RRPopout.dll from the mod folder. Native Win32 + D3D11 + Dear ImGui engine included. Fixes a latent break where the now-private MapBuilder.UpdateForZoom() is reached via Traverse. Build: dotnet for the managed assembly (netstandard2.1) and CMake for the native DLL. build-local.ps1 installs into the game, build-release.ps1 packages the UMM drag-install zip.
20 lines
755 B
PowerShell
20 lines
755 B
PowerShell
# Build S³ and install it straight into the local game copy for testing.
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# .\dist\build-local.ps1
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# .\dist\build-local.ps1 -GameDir "X:\path\to\Railroader" -Configuration Debug
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param(
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[string]$Configuration = "Release",
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[string]$GameDir = "D:\Seton\SteamApps\steamapps\common\Railroader"
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)
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. (Join-Path $PSScriptRoot "build-common.ps1")
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if (-not (Test-Path $GameDir)) { throw "GameDir not found: $GameDir" }
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$managed = Invoke-ManagedBuild -Configuration $Configuration -GameDir $GameDir
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$native = Invoke-NativeBuild -Configuration $Configuration
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$modDir = Join-Path $GameDir "Mods\$ModId"
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New-ModLayout -DestModDir $modDir -ManagedDll $managed -NativeDll $native
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Write-Host "=== Installed to $modDir ===" -ForegroundColor Green
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