Replace the bare-bones stock map with a full Dear ImGui in-game overlay (M key). The overlay shares the same toolbar and compass as the OS popout window: Follow, Pop Out, Gear, rotation compass. Pop Out button is now in the bottom toolbar where it is actually visible. Pressing it (or F10) closes the overlay, waits 0.5 s for the camera to release, then opens the OS popout window. Closing the popout restores the overlay if it was running when the launch was triggered. Pressing M while the popout is open closes the popout and reopens the overlay. Harmony patches intercept MapWindow.Toggle and Show so base-game "Show on map" links and the map hotkey both route through the S3 overlay. MapBypass lets internal S3 calls through without triggering the patch recursively. Camera ownership is enforced in LateUpdate so no base-game script can reset targetTexture before the camera renders. Object.Destroy replaces Release() on both RT teardown paths so the D3D address stays live until end-of-frame and cannot be recycled into a new RT mid-frame.
72 lines
2.1 KiB
CMake
72 lines
2.1 KiB
CMake
cmake_minimum_required(VERSION 3.21)
|
|
project(S3Native CXX)
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Dear ImGui — fetched once at configure time, built as a static lib.
|
|
# Only the D3D11 backend is compiled; Win32 input is fed manually via atomics.
|
|
# ---------------------------------------------------------------------------
|
|
include(FetchContent)
|
|
FetchContent_Declare(
|
|
imgui
|
|
GIT_REPOSITORY https://github.com/ocornut/imgui.git
|
|
GIT_TAG v1.90.4
|
|
GIT_SHALLOW TRUE
|
|
)
|
|
FetchContent_MakeAvailable(imgui)
|
|
|
|
add_library(imgui STATIC
|
|
${imgui_SOURCE_DIR}/imgui.cpp
|
|
${imgui_SOURCE_DIR}/imgui_draw.cpp
|
|
${imgui_SOURCE_DIR}/imgui_tables.cpp
|
|
${imgui_SOURCE_DIR}/imgui_widgets.cpp
|
|
${imgui_SOURCE_DIR}/backends/imgui_impl_dx11.cpp
|
|
)
|
|
target_include_directories(imgui PUBLIC
|
|
${imgui_SOURCE_DIR}
|
|
${imgui_SOURCE_DIR}/backends
|
|
)
|
|
# imgui_impl_dx11.cpp calls D3DCompile at runtime to build its own shaders.
|
|
target_link_libraries(imgui PUBLIC d3d11 d3dcompiler)
|
|
|
|
# Suppress MSVC warnings inside third-party ImGui source.
|
|
if(MSVC)
|
|
target_compile_options(imgui PRIVATE /W0)
|
|
endif()
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# S3Native native plugin DLL
|
|
# ---------------------------------------------------------------------------
|
|
add_library(S3Native SHARED
|
|
src/dllmain.cpp
|
|
src/exports.cpp
|
|
src/popout_windows.cpp
|
|
src/d3d11_renderer.cpp
|
|
)
|
|
|
|
target_include_directories(S3Native PRIVATE
|
|
include
|
|
external
|
|
)
|
|
|
|
target_link_libraries(S3Native PRIVATE
|
|
imgui
|
|
d3d11
|
|
dxgi
|
|
d3dcompiler
|
|
dwmapi # DwmSetWindowAttribute (dark title bar, rounded corners)
|
|
shell32 # ExtractIconExW (EXE icon loading)
|
|
)
|
|
|
|
set_target_properties(S3Native PROPERTIES
|
|
OUTPUT_NAME "S3Native"
|
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
|
)
|
|
|
|
if(MSVC)
|
|
target_compile_options(S3Native PRIVATE /W3 /WX- /GR- /EHsc)
|
|
target_compile_options(S3Native PRIVATE $<$<CONFIG:Release>:/Zi>)
|
|
target_link_options(S3Native PRIVATE $<$<CONFIG:Release>:/DEBUG /OPT:REF /OPT:ICF>)
|
|
endif()
|