No description
Find a file
seton a4d3cd1621 feat(map): S3 v0.2.1 - in-game overlay, M/F10, popout restore
Replace the bare-bones stock map with a full Dear ImGui in-game overlay
(M key). The overlay shares the same toolbar and compass as the OS popout
window: Follow, Pop Out, Gear, rotation compass.

Pop Out button is now in the bottom toolbar where it is actually visible.
Pressing it (or F10) closes the overlay, waits 0.5 s for the camera to
release, then opens the OS popout window. Closing the popout restores the
overlay if it was running when the launch was triggered. Pressing M while
the popout is open closes the popout and reopens the overlay.

Harmony patches intercept MapWindow.Toggle and Show so base-game "Show on
map" links and the map hotkey both route through the S3 overlay. MapBypass
lets internal S3 calls through without triggering the patch recursively.

Camera ownership is enforced in LateUpdate so no base-game script can reset
targetTexture before the camera renders. Object.Destroy replaces Release()
on both RT teardown paths so the D3D address stays live until end-of-frame
and cannot be recycled into a new RT mid-frame.
2026-06-17 22:25:48 -04:00
dist feat(map): S3 v0.2.1 - in-game overlay, M/F10, popout restore 2026-06-17 22:25:48 -04:00
native feat(map): S3 v0.2.1 - in-game overlay, M/F10, popout restore 2026-06-17 22:25:48 -04:00
src feat(map): S3 v0.2.1 - in-game overlay, M/F10, popout restore 2026-06-17 22:25:48 -04:00
.gitignore Initial commit: S3 - Seton's Special Sauce v0.2.0 2026-06-17 14:17:41 -04:00
Directory.Build.props Initial commit: S3 - Seton's Special Sauce v0.2.0 2026-06-17 14:17:41 -04:00
Info.json feat(map): S3 v0.2.1 - in-game overlay, M/F10, popout restore 2026-06-17 22:25:48 -04:00
README.md Initial commit: S3 - Seton's Special Sauce v0.2.0 2026-06-17 14:17:41 -04:00

S³ - Seton's Special Sauce

An umbrella "everything mod" for Railroader, built on Unity Mod Manager.

S³ is a thin core that hosts independent, optional modules, each disabled by default. Open the S³ settings page in the UMM in-game menu and expand a module's foldout to enable and configure it. Module enable/disable applies on the next game launch.

I originally planned on releasing individual mods, but considering my workflow of just making what I want when I want it, I figured a unified platform for all my tweaks and additions would be more convenient for myself (one repo to manage) and the community.

Modules

Module What it does
Physics Optimizer Cuts CPU spent on train physics (LOD fast-path + auto-freeze), with a profiler overlay and debug car tinting. Console: /rpf
Map Popout Detaches the in-game map into a separate resizable window for a second monitor. Optional MapEnhancer integration.

Both are disabled by default - You must enable them per-module from the S³ settings page, a game restart is required for this to take effect. More modules will follow - S³ is designed to grow.

Migrating from the standalone mods

S³ replaces the separate Physics Optimizer (RailroaderPhysicsOverhaul) and PopOut Windows (RRPopout) mods. Uninstall those before installing S³. Settings do not carry over, so re-configure each module from the S³ settings page.

If these mods are detected you will be prompted to disable them in the S³ settings page.

Building

Requires the .NET SDK (dotnet). The native module additionally needs CMake + the MSVC toolchain.

  • Local test install: .\dist\build-local.ps1 builds and copies into the game's Mods\S3\ folder.
  • Release zip: .\dist\build-release.ps1 produces dist\SetonsSpecialSauce-<version>.zip for upload.

The game install path is set once in Directory.Build.props (GameDir); override per-build with /p:GameDir=... or the build script's -GameDir parameter.

Layout

src/            single managed assembly (S3.dll, netstandard2.1)
  Main.cs       UMM entry point
  Core/         module framework: IModule, registry, settings, settings panel
  Modules/      one folder per module
native/         shared Win32 + D3D11 + Dear ImGui external-window UI engine
dist/           build + packaging scripts