railroader-physics-optimizer/PhysicsOverhaulMod.csproj
Seton Carmichael 766822d15a release: 0.1.2 - debug visualization, loco exclusions, tuned defaults
New in 0.1.2:
- Debug color overlay: tint cars by physics state (yellow=frozen,
  cyan=fast-path, magenta=full-accuracy), individual toggles per state
- Exclude locomotives from Physics Optimizer and Auto Freeze
- Debug stats line in overlay showing live counts per state
- Resync quality 1/16 option added

Defaults tuned for new installs:
- Resync quality: 1/4 -> 1/8
- Speed threshold: ~0.7 mph -> 0.2 mph
- Overlay opacity: 100% -> 75%

Rename: Physics Overhaul -> Physics Optimizer throughout
2026-06-16 22:14:34 -04:00

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3.2 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>10</LangVersion>
<AssemblyName>RailroaderPhysicsOverhaul</AssemblyName>
<RootNamespace>RailroaderPhysicsOverhaul</RootNamespace>
<OutputPath>..\..\Railroader\Mods\RailroaderPhysicsOverhaul\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<!-- Don't copy game DLLs to output - they live in the game folder -->
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<ModVersion>0.1.2</ModVersion>
</PropertyGroup>
<!-- Release build only: package the mod into a zip ready for Forgejo/UMM upload.
Zip structure: RailroaderPhysicsOverhaul/Info.json + .dll
UMM drag-and-drop install expects exactly this layout. -->
<Target Name="PackageRelease" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
<PropertyGroup>
<_PkgDir>$(MSBuildProjectDirectory)\obj\pkg\RailroaderPhysicsOverhaul\</_PkgDir>
<_ZipOut>$(MSBuildProjectDirectory)\RailroaderPhysicsOverhaul-$(ModVersion).zip</_ZipOut>
</PropertyGroup>
<RemoveDir Directories="$(MSBuildProjectDirectory)\obj\pkg" />
<MakeDir Directories="$(_PkgDir)" />
<Copy SourceFiles="$(OutputPath)RailroaderPhysicsOverhaul.dll;$(OutputPath)Info.json"
DestinationFolder="$(_PkgDir)" />
<Exec Command="powershell -NoProfile -Command &quot;Compress-Archive -Path '$(MSBuildProjectDirectory)\obj\pkg\RailroaderPhysicsOverhaul' -DestinationPath '$(_ZipOut)' -Force&quot;" />
<Message Text="Release zip ready: $(_ZipOut)" Importance="High" />
</Target>
<ItemGroup>
<!-- Info.json is required by UMM in the output mod folder -->
<None Include="Info.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Railroader_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityModManager">
<HintPath>..\Railroader_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\Railroader_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>