railroader-physics-optimizer/PhysicsOverhaulMod.csproj
Seton Carmichael 5414fd8979 Initial commit - Physics Overhaul v0.1.1
Features:
- ConsistLOD: fast-path Bezier position update for distant cars (PositionAccuracy
  matched, LocationF/R synced, OnPosition fired, culler sphere kept current)
- ConsistFreezer: per-consist auto-freeze replacing stock all-or-nothing optimizer
- PhysicsTimer: stacked ring buffers (render, FixedUpdate, Tick, PosCars) + report
- PhysicsOverlayGUI: draggable stacked-area chart, reference lines always visible,
  ON/OFF toggles with persistence, opacity control
- Settings: JSON persistence, full UMM settings panel with auto-save
- ConsoleCommands: /rpf with freeze/unfreeze/dump/timing/overlay/forceactive/lod
2026-06-16 12:24:56 -04:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>10</LangVersion>
<AssemblyName>RailroaderPhysicsOverhaul</AssemblyName>
<RootNamespace>RailroaderPhysicsOverhaul</RootNamespace>
<OutputPath>..\..\Railroader\Mods\RailroaderPhysicsOverhaul\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<!-- Don't copy game DLLs to output — they live in the game folder -->
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<!-- Info.json is required by UMM in the output mod folder -->
<None Include="Info.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Railroader_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityModManager">
<HintPath>..\Railroader_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\Railroader_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\Railroader_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>